Introduction to Scheduling
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Scheduling is an important concept in Effect that allows you to define recurring effectful operations. It involves the use of Schedule<Out, In, Context>
, which is an immutable value that describes a scheduled pattern for executing effects.
A Schedule
operates by consuming values of type In
(such as errors in the case of retry
, or values in the case of repeat
) and producing values of type Out
. It determines when to halt or continue the execution based on input values and its internal state.
The inclusion of a Context
parameter allows the schedule to leverage additional services or resources as needed.
Schedules are defined as a collection of intervals spread out over time. Each interval represents a window during which the recurrence of an effect is possible.
Retrying and Repetition
In the realm of scheduling, there are two related concepts: Retrying and Repetition. While they share the same underlying idea, they differ in their focus. Retrying aims to handle failures by executing an effect again, while repetition focuses on executing an effect repeatedly to achieve a desired outcome.
When using schedules for retrying or repetition, each interval's starting boundary determines when the effect will be executed again. For example, in retrying, if an error occurs, the schedule defines when the effect should be retried.
Composability of Schedules
Schedules are composable, meaning you can combine simple schedules to create more complex recurrence patterns. Operators like union
or intersect
allow you to build sophisticated schedules by combining and modifying existing ones. This flexibility enables you to tailor the scheduling behavior to meet specific requirements.